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Assassin's Creed Valhalla: Dawn of Ragnarok- Public Architecture Modules

During the production of Assassin's Creed Valhalla: Dawn of Ragnarok I was responsible for modeling part of the public architecture kit. Initial prototype and modularity of the kit was done by Encho Enchev. Final polish and decal placement was done by the Ubisoft Philippines studio.
I was also responsible for the low poly and bake of one of the giant Dwarven statues. High poly of the statue was done by Stefan Kocevski. The statue uses unique vista albedo texture at distance, which was made by Petar Zvezdanov.
Texture Artists: Tsvetelina Valkanova, Nikolay Bonev
Art Direction: Eddie Bennun, Nikola Stoyanov
Lead Artists: Biser Parashkevov, Martin Kamburov, Nikolay Peev, Andrey Stefanov
Tech Artists: Ivaylo Pelov, Georgi Teofilov, Borislav Belev